Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. UX Designer delivers end-to-end projects for software, hardware, and websites for platform development engineers, game developers, and consumers. Makes beautiful, polished designs that are based on sound reasoning and understanding of user needs.
DESCRIPTION OF DUTIES
- Work with stakeholders to define requirements, use-case scenarios, and design goals of projects
- Translate design concepts and business requirements into user stories, user journeys, storyboards, process flows, and wireframes that lead to intuitive user experiences optimized for a wide range of devices and interfaces
- Perform foundational UI design activities
- Translate wireframes into prototypes and design mockups that leverage a user-centered design approach
- Conform to style guides
- Implement advanced interactive prototype
- Create both high-level, exploratory prototypes and detailed design specs that be implemented by engineering teams with minimal ambiguity
- Define and implement standards for clean and functional user interface
- Balance technical and schedule constraints when delivering designs with complex requirements and tight deadline
- Arrange and lead ideation session
- Utilize research to validate design solution
- Articulate user experience design issues effectively to build consensus around design thinking with peers and stakeholder
- Establish and maintain a Developer Tools Design System to ensure consistency and ease of use across developer-facing applications and tools
- Perform competitive research and analysis to include in design recommendations
- Present design concepts and deliverables to stakeholders
- Deliver detailed design specs to developers
- Assist with usability testing and other forms of research to understand user needs and evaluate design concepts
- Create and incorporates results from user tests
- Keep abreast of the latest changes in industry standards
- Collaborate closely with cross-functional teams, including project managers, engineers, and business stakeholders
- Coordinate with members of Nintendo Co., Ltd. (NCL), its subsidiaries, and external partner
- Up to 10% travel; domestic and international possible
SUMMARY OF REQUIREMENTS
- 2-6 years of experience in UX design, UI design, or in a related area
- Solid understanding of UX design methodologies and best practices
- Hands-on experience creating wireframes, prototypes, storyboards, user flows, etc.
- Proficiency with interface design and prototyping tools (e.g., Figma, Photoshop, Illustrator)
- Familiarity with engineering and software development practices (e.g., the software development life cycle and related areas of knowledge), particularly as they relate to video game and platform development
- Familiarity with front-end design and development, including HTML5, CSS3, and JavaScript strongly preferred; React experience is a plus
- Basic understanding of Windows Presentation Foundation is a plus
- Familiarity with project management practices (e.g., Agile, Scrum, Kanban, sprint retrospectives)
- Familiarity with AI-related trends and techniques that apply to UX design
- Bachelor's or Master's degree in Human-Computer Interaction, social sciences, or a design-related field
COMPETENCIES:
- Excellent collaboration and communication skills
- Action-oriented to drive results
- Acute attention to detail and strong organizational skills
- Ability to manage complexity and work in a high-confidentiality environment with fluctuating priorities and deadlines
This position is onsite in Redmond, WA, and not open to remote status at this time.
This position includes a base salary range of $88,555 - $132,832 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.
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